|
Since grade school, we’ve been taught that being “late” is bad. Tardies and assignments turned in after the due date do, after all, “go on your permanent record.” With plan-driven project management and traditional status meetings, a similar stigma is attached to a project that is running behind. A late project is often met with pressure, questions of the team’s level of effort, or a reflection on your competence as a project manager. This lifelong association between late and bad leads to behaviors that can cause more harm than good when dealing with project work. These behaviors include popular games like:
- Status Chicken. Who will be the first to admit the project will not come in on time?
- Spin the Message. Find euphemisms like “things are a little tight” or “we ran into a little rough patch"
- Catch-up Fever. Convincing management and yourself that we can “make up the time” or that we need “just one breakthrough and progress will increase dramatically”
- Pressure Cooker. Turning up the heat by insisting the team work extra hours to get the project back in line.
|
|
Last Updated on Monday, 18 July 2011 00:39 |
|
|
Almost all agile methods include a practice called the Daily Standup Meeting. However, there seems to be much confusion about the purpose and usefulness of these meetings. Many people believe the daily standup is a status meeting for the ScrumMaster. Others feel it's an unwelcome interruption to the flow of their work.
Read More... |
|
Last Updated on Monday, 18 July 2011 00:41 |
|
with Brian Bozzuto
Lectures, while helpful, are no substitute for hands-on activity in learning new skills. Games, on the other hand, provide a fun and safe environment to experiment with alternative approaches and see concepts rapidly. Games like Planning Poker and Innovation Games®, which establish rules and then allow participants to innovate and interact within those parameters, can be invaluable learning tools for teams.
Read more... |
|
Last Updated on Monday, 18 July 2011 00:43 |
|
|
|
|
|